Release Notes

Release Notes

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Update to version 1.275


We will release version 1.275 on Monday, 29th of January on the International market and on all other markets on Wednesday, 31st of January

There will be a short downtime during the update. We apologize for any inconvenience caused during this time. In this update we are implementing technical improvements, bug fixes and adding content for future events. You can find highlights of these changes down below.


Changes
- FOE-78934: We've fine-tuned the aid order of buildings to create a smoother and more strategic experience. Our new tiered system prioritizes buildings within their respective groups based on their level — the higher the level, the higher the priority. Keep in mind that the assignment of buildings to different groups may evolve over time.

Currently, the buildings are classified into five distinct groups:
  1. Limited, league, or ranking buildings, like the Tower of Champions and Trailside Smithy, receive top priority.
  2. Powerful or generated buildings such as the Key Master's Workshop, Feta Farm, and Jester's Stage come next in line.
  3. Main event buildings and daily special buildings, including the Tower of Conjunction, Laboratory of Monstrosities or Tower of Whispering Horrors, follow suit.
  4. Older, less impactful buildings, like the Stage of Ages, Pergola, and Golden Crops, are placed further down the queue.
  5. Buildings that cannot produce generic rewards, such as fragments (e.g., Athlon Abbey, House of Horrors), adhere to the original aid priority system.
- FOE-79923: In Guild Battlegrounds, we're upping the stakes! From now on, only victories in the Diamond League will contribute to your position in the ranking. Victories in lower leagues will no longer have an impact on your rank, raising the bar for competitive play and rewarding top-tier success.

Improvements
- FOE-80406, FOE-77473: Have you ever found it frustrating when you can't read the entire text because it's cut off? We understand that pain, especially when it pertains to rewards from buildings where you want all the details. To enhance your experience, we've implemented automatic scrolling for texts that are too long! This clever feature ensures that you will be able to see all the information in due time. And that's not all – we've also rolled out this improvement for the Antiques Dealer's exchange list, so you won't miss out on any trade opportunities.

Bugfixes

Quests:
- FOE-80219: We've resolved an issue where players could inadvertently lose their Story Quest early in the game. Rest assured, you should now be able to continue your Story Quest in the Iron Age without any unexpected interruptions.

Research:
- FOE-79728: The Oceanic Future appeared to be missing some units and buildings in the age summary view. We've rectified this oversight and included the missing visuals. Your Oceanic Future summary should now be complete with all its promised wonders.

Resources:
- FOE-80383: The Magic Winter Snow Globe was mistakenly showing a goods icon in its tooltip, despite not producing goods. We've cleaned up this confusion and updated the tooltip to properly display Forge Points instead.
- FOE-80216: Forge Point Packages were not getting along in the Multi Reward Window, standing aloof instead of stacking together. We've encouraged them to be more sociable, and now they'll stack neatly as intended.
- FOE-78877: Some buildings providing Forge Points as a random production were not benefiting from the Forge Point Boost correctly. We've fixed this, ensuring boosts apply as they should. Additionally, these Forge Points could be collected regardless of the capacity of your bar, which will no longer be the case.

Boosts:
- FOE-80291: The Autumn Vineyard is designed to advance to the next age along with you, but its army stats weren't updating to reflect this change. We've made sure it now promptly updates its stats, keeping its performance in line with your age progression.

Avatars:
- FOE-80430: Observant players pointed out a discrepancy with the names of the avatars from the Wildlife Event — they didn't match our announcement. We've corrected the names in the game to align with what was announced, so now everything is as it should be.

Mobile Only Changes
Keep in mind that the time the mobile update becomes available depends on the stores and can be some days after the release of the browser version. Don't be surprised if you don't see the update on your mobile devices at the exact same time. 

- FOE-80079: Experiencing ads when you paid not to? That was happening to some iOS users who bought the "No Ads" subscription. We've ironed out the kinks, and now, as promised, ads will be consistently and correctly removed for subscribers.
- FOE-80289: Upgrading buildings in rapid succession had the unintended consequence of potentially plunging your city's population into the negatives due to increased population demands. We've addressed this, preventing the possibility of negative population figures going forward. If your city is still facing a population deficit, try reorganizing by storing or deleting buildings that require population, or reach out to our support team for assistance if the issue persists.

That's all for this update folks!

We're thrilled to share a sneak peek of what we're putting the final touches on – "Quantum Incursions!" Our revolutionary guild feature is about to make its debut on the Beta Server. As we polish it up for the beta release, don't miss this final opportunity to join a guild and be among the first to embark on Quantum Incursions! Are you eager to have an impact on the development of new events and features? This is your chance to influence the game's future and ensure everyone enjoys the best content possible. We encourage you to jump into action and join our Beta Server. Your feedback is not just valued — it's essential for shaping the Forge of Empires experience. Get ready to explore, test, and contribute to the forefront of our game's evolution! 

If you wish to leave any feedback about this version, please visit ​us on Discord or on Facebook!

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